Top Bar – Modeling Section

Create

Access all primitives and creation tools.

Clicking on it won’t do anything at the moment, in future versions, it will open create window.

Right-click to access all the creation tools:

Create Window: still in production! So this won’t do anything in the current version.

Type: Create 3D text

Tools: This part contains all the basic tools that you can use in modeling.

Primitives: create Poly and NURBS primitives, unlike toolbox primitives you make here are not using the smart code, they have the default behavior of primitives.

Sculpt

Right-click to Access all sculpting brushes.

Modify

you can find all commands for modifying components here, it’s very similar to items you can find in the “Edit Mesh” menu.

Curve

all the curve operations – similar to the “Curves” menu.

New: you can also find “Auto Wire” commands here.

Mesh Tools

same items as the Mesh Tools menu.

Deformer

access all deformer commands, similar to Deform Menu.

Normal

Commands for modifying the normal of your mesh.

New: you can also find “Transfer Normal” commands here.

Transfer normal uses attribute transfer to transfer the normal of one object to another.

To use it, select the object you want to copy normal from first and then the object you want to apply normally to.

Topology

all the common commands for re-topology or modifying the topology of mesh in general.

New: you can also find “Planar Retopo” commands here.

Planar Retopo is a one-click retopo tool, that uses your object’s UV to do a quick retopology for your mesh

UV

Similar to UV Menu

New: you can also find “Rail UV” here.

rail UV can create flat UVs for objects such as tubes, roads,….

Dynamic

Create different types of dynamic effects with a single button

Dynamic button’s Behavior changes based on your selection.

You can use the dynamic button to make:

Vertex Color

here you can find all commands related to vertex color.

New: you can also find “Randomizer” here.

With Randomizer you can randomize the vertex color of selected objects

     Convert

here you can find all commands from Modify>Convert.