Intro
There are multiple types of animations that you can render in X-Ray.
Fly-Through Animation:
Once you’ve completed the initial bake of the environment, you can create unlimited fly-through animations without additional computation or heavy rendering times. Simply animate your camera and save the renders using Playblast or the Hardware 2.0 Renderer.
Light Animation:
There are two methods of having animated lights in your renders.
1. LightMixer: it is best suited for scenes that doesn’t contain many light sources, by enabling lightmixer you can change light intensity and color in realtime, you can also set keyframe and animate these parameters, but if your scene contains many lights sources this might not be an ideal solution.
2. Bake animated Surface: best suited for scenes with many objects or if you want to animate the light position.
In this section, you will learn how to use X-ray for animation and high quality rendering.
Animated shadow
for animated shadow, it’s better (more optimal) to bake the shadow of the object that receives shadow.
Select shadow receiver and click
in bake window, this will add an option in Chanel box called animated shadow
if the option is on, and you build the lightmap of selected object X-Ray will build a light map for every frame.
Animated reflections
select object that you want to have animated reflection in baking window click on add attribute
a list of options will open click animated reflection
if the object is moving you might want to select auto move reflection as well
.
This options also will add attributes in Chanel box, just leave them on and bake reflection of object.
Animated Lights
for this type of animation enable light mixer and bake your scene, after that you can key frame lights color and intensity.