{"id":4717,"date":"2024-08-04T05:32:20","date_gmt":"2024-08-04T05:32:20","guid":{"rendered":"https:\/\/cgelementary.com\/?post_type=knowledgebase&#038;p=4717"},"modified":"2024-08-23T19:03:05","modified_gmt":"2024-08-23T19:03:05","slug":"toolbox","status":"publish","type":"knowledgebase","link":"https:\/\/cgelementary.com\/?knowledgebase=toolbox","title":{"rendered":"ToolBox"},"content":{"rendered":"\n<div class=\"wp-block-divi-layout\">[et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row column_structure=&#8221;1_4,3_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;http:\/\/cgelementary.com\/wp-content\/uploads\/ToolBox.jpg&#8221; title_text=&#8221;ToolBox&#8221; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; custom_padding=&#8221;|7px||||&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][et_pb_column type=&#8221;3_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<h3>ToolBox<\/h3>\n<p>the new toolbox contains multiple new items.<br \/><a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/Curve.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/Curve.jpg\" width=\"31\" height=\"31\" alt=\"\" class=\"wp-image-4723 alignnone size-full\" \/><\/a>\u00a0 Basic Tools: right-click on the curve Icon to see a list of basic tools, things such as pencil curve \u2013 ep curve tool \u2013 create polygon and paint effect brush tool.\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/BasicToolMenu.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/BasicToolMenu.jpg\" width=\"215\" height=\"230\" alt=\"\" class=\"wp-image-4724 alignnone size-full\" \/><\/a><br \/>You can also find Auto Wire commands here.<\/p>\n<h5>Auto wire<\/h5>\n<p>Select multiple objects and run this command to create a wire between every two of them.<\/p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; custom_padding=&#8221;||0px|||&#8221; global_colors_info=&#8221;{}&#8221;]<p><a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/2by2Wire.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/2by2Wire-1024x649.jpg\" width=\"460\" height=\"292\" alt=\"\" class=\"wp-image-4725 alignnone size-large\"><\/a><span style=\"color: #00ccff\"><\/span><\/p>\n<p><span style=\"color: #00ccff\">2 by b2<\/span><\/p>\n<p><span style=\"color: #00ccff\"><a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/ContiniusWire.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/ContiniusWire.jpg\" width=\"458\" height=\"305\" alt=\"\" class=\"wp-image-4726 alignnone size-full\"><\/a><\/span><\/p>\n<p><span style=\"color: #00ccff\">Continuous<\/span><\/p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; custom_padding=&#8221;2px|||||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<p>Note that it doesn\u2019t need to be a mesh, almost all objects are supported, you can select lights, joints, or even components of meshes, like vertices and it will make the wire between them.<br \/>The way you select items is important!<br \/>For the 2 by 2 method first, select the start point of the lines and then select the endpoint.<br \/>For the Continuous method select items in order that you want them to connect.<br \/>After you have your wires you can just select them and use the dynamic button in the<br \/>modeling section of the top bar to add wire simulation to them.<br \/>One important thing! when you use the dynamic button to create dynamic wires, those wires have collision and they can collide with each other, when you use Continuous mode, start and endpoint of two wires collide with each other and it can cause flicker, it\u2019s best to make your curves a little bit smaller and then use them in simulation.<\/p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; custom_padding=&#8221;7px||9px|||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;http:\/\/cgelementary.com\/wp-content\/uploads\/SmartMeshCertex.jpg&#8221; title_text=&#8221;SmartMeshCertex&#8221; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; custom_padding=&#8221;7px||10px|||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;http:\/\/cgelementary.com\/wp-content\/uploads\/SmartMeshVertex.jpg&#8221; title_text=&#8221;SmartMeshVertex&#8221; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; custom_padding=&#8221;0px|||||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<h5>Smart Primitives<\/h5>\n<p><span style=\"color: #3366ff\">\u00a0<\/span> <a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/SmartPrimitive.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/SmartPrimitive.jpg\" width=\"37\" height=\"37\" alt=\"\" class=\"wp-image-4736 alignnone size-full\" \/><\/a>\u00a0 the difference between these primitives and those you can find in Create menu or shelf, is that these primitives automatically get placed over the selected components.<br \/>When you selected some vertices and run a smart primitive command, it will create those primitives over those points.<br \/>When you have a set of edges selected, it will create a MASH network for you. You can modify the edges in any way and the MASH network will follow.<br \/>The original base mesh will be placed at the origin, modifying this shape will change all shapes that are placed over the surface.<\/p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; min_height=&#8221;644.7px&#8221; custom_padding=&#8221;||9px|||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<p>A curve will be created over the selected edges, you can move, rotate, and scale this curve and offset all the instances as you need.<br \/>If you select this curve you can find all sorts of<br \/>controls for randomizing attributes of the MASH<br \/>Network as well as controlling the number of<br \/>instances and an attribute for offsetting items<br \/>along the curve in Channel Box.<\/p>[\/et_pb_text][et_pb_image src=&#8221;http:\/\/cgelementary.com\/wp-content\/uploads\/MashChanel.jpg&#8221; title_text=&#8221;MashChanel&#8221; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;45.6%&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;http:\/\/cgelementary.com\/wp-content\/uploads\/Mash.jpg&#8221; title_text=&#8221;Mash&#8221; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; custom_padding=&#8221;0px||0px|||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<p><a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/SmartJoint.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/SmartJoint.jpg\" width=\"34\" height=\"34\" alt=\"\" class=\"wp-image-4742 alignnone size-full\" \/><\/a>\u00a0 you can the basic tools and commands for rigging and skinning here.<br \/>You can also find \u201c<strong>Smart Joint<\/strong>\u201d here.<\/p>\n<p><a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/SmartJiontUse.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/SmartJiontUse-1024x285.jpg\" width=\"1024\" height=\"285\" alt=\"\" class=\"wp-image-4743 alignnone size-large\" srcset=\"http:\/\/cgelementary.com\/wp-content\/uploads\/SmartJiontUse-980x272.jpg 980w, http:\/\/cgelementary.com\/wp-content\/uploads\/SmartJiontUse-480x133.jpg 480w\" sizes=\"auto, (min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) 1024px, 100vw\" \/><\/a><\/p>\n<p>Smart joints will create a set of joints on every selected object, just remember that the order you select objects is important.<\/p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; custom_padding=&#8221;15px||14px|||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<h5>Smart Lights<\/h5>\n<p>\u00a0<a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/SmartLight.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/SmartLight.jpg\" width=\"37\" height=\"37\" alt=\"\" class=\"wp-image-4748 alignnone size-full\" \/><\/a> \u00a0 the goal for these lights are to have one set of buttons for all lights no matter the render engine.<br \/>So whether you use Arnold, V-Ray, Redshift, or Turtle you can use these buttons to create lights for your scene, and it will create the proper light based on your render engine. (for Arnold, it works best with Maya 2019+)<br \/>Clicking on this button will make an Area light for you based on your render engine, Right-click to see a full list of lights.<br \/>Renderers that are supported by Smart Light: Software, Turtle, Arnold, V-Ray, Redshift, Renderman.<\/p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<h5>Smart Materials<\/h5>\n<p><span style=\"color: #3366ff\">\u00a0 <a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/SmartMaterial.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/SmartMaterial.jpg\" width=\"39\" height=\"39\" alt=\"\" class=\"wp-image-4754 alignnone size-full\" \/><\/a> \u00a0\u00a0<\/span> same as the smart lights, the goal here is to have a set of buttons for quickly making shaders without the need to go through the list of all shaders and material.<br \/>Right-click on this button will open a list of items which has the most common shaders, when you select something like standard Material, it will create the standard material of that render engine, for example in V-Ray it will make vrayMtl, in Arnold it will make aiStandard, for turtle it will make Blinn shader. Note that Turtle is also the default render engine for X-Ray.<br \/>If you want to have the full list of all shaders, just left-click on this button and the list will get\u00a0 updated with a full list of all shaders from every render engine.<br \/>EasyTexture is a new tool for easily doing multi-layer texturing and creating shaders for your object, it is part of X-Ray and may not be available to you in the current version of MayaX.<\/p>\n<p>X-Ray will have its separate Documentation.<\/p>\n<p>This button <span style=\"color: #3366ff\"><a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/CCamea.jpg\" style=\"color: #3366ff\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/CCamea.jpg\" width=\"34\" height=\"34\" alt=\"\" class=\"wp-image-4753 alignnone size-full\" \/><\/a><\/span> will create a camera for you, nothing special about it.<\/p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;http:\/\/cgelementary.com\/wp-content\/uploads\/SmartMaterialMenu.jpg&#8221; title_text=&#8221;SmartMaterialMenu&#8221; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":491,"featured_media":0,"comment_status":"open","ping_status":"open","template":"","knowledgebase_cat":[105],"class_list":["post-4717","knowledgebase","type-knowledgebase","status-publish","hentry","knowledgebase_cat-ui_mayax"],"_links":{"self":[{"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/knowledgebase\/4717","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/knowledgebase"}],"about":[{"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/types\/knowledgebase"}],"author":[{"embeddable":true,"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/users\/491"}],"replies":[{"embeddable":true,"href":"https:\/\/cgelementary.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4717"}],"version-history":[{"count":13,"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/knowledgebase\/4717\/revisions"}],"predecessor-version":[{"id":5423,"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/knowledgebase\/4717\/revisions\/5423"}],"wp:attachment":[{"href":"https:\/\/cgelementary.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4717"}],"wp:term":[{"taxonomy":"knowledgebase_cat","embeddable":true,"href":"https:\/\/cgelementary.com\/index.php?rest_route=%2Fwp%2Fv2%2Fknowledgebase_cat&post=4717"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}