{"id":4686,"date":"2024-08-03T17:04:10","date_gmt":"2024-08-03T17:04:10","guid":{"rendered":"https:\/\/cgelementary.com\/?post_type=knowledgebase&#038;p=4686"},"modified":"2024-08-23T19:20:14","modified_gmt":"2024-08-23T19:20:14","slug":"2d-subsection","status":"publish","type":"knowledgebase","link":"https:\/\/cgelementary.com\/?knowledgebase=2d-subsection","title":{"rendered":"2D Subsection"},"content":{"rendered":"\n<div class=\"wp-block-divi-layout\">[et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; custom_padding=&#8221;||11px|||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<p>2D Subsection: Here you can find all commands related to the 2D side of the workflow.<\/p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<p><a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/2D_FlipBook.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/2D_FlipBook.png\" width=\"35\" height=\"35\" alt=\"\" class=\"wp-image-4689 alignnone size-full\"><\/a> FlipBook : a new tool for making flipbook animation right inside of Maya The tool is still in production, the UI and features may<br>change in future versions.<\/p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; custom_padding=&#8221;44px|||||&#8221; global_colors_info=&#8221;{}&#8221;]<p>You can create a new sketch layer with this <br \/>button <a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/add2dLayer.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/add2dLayer.png\" width=\"28\" height=\"28\" alt=\"\" class=\"wp-image-4691 alignnone size-full\" \/><\/a>.<br \/>When you click on this layer by default it will create a plane in the scene, but if you have any poly mesh with unfolded UV selected, it will use that as a layer and you can start painting on that mesh.<\/p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;http:\/\/cgelementary.com\/wp-content\/uploads\/AnimationWindow.jpg&#8221; title_text=&#8221;AnimationWindow&#8221; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; custom_padding=&#8221;|0px||0px||&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;|79px||178px||&#8221; custom_padding=&#8221;1px|||||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;http:\/\/cgelementary.com\/wp-content\/uploads\/handdrawn.jpg&#8221; title_text=&#8221;handdrawn&#8221; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;|151px||||&#8221; custom_padding=&#8221;||0px|||&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<p>When you draw something on the layer\u2019s mesh, it will stick to that exact area and any modification to the mesh will get applied<br>to the whole animation.<br>You can use deformers, blend shapes, and sculpting to make different effects for your 2D animation.<br>The most common example would be to use a sine deformer to create a wind animation for your 2D flag.<\/p>\n<p><a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/Paint-Stick.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/Paint-Stick.jpg\" width=\"301\" height=\"202\" alt=\"\" class=\"wp-image-4695 alignnone size-full\"><\/a><\/p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<p>Delete Layer&nbsp; <a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/Delate-Layer.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/Delate-Layer.jpg\" width=\"36\" height=\"36\" alt=\"\" class=\"wp-image-4668 alignnone size-full\"><\/a>&nbsp; : Remove the Selected layer and everything related to it.<\/p>\n<p>Key Layers <a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/KeyLayer.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/KeyLayer.jpg\" width=\"65\" height=\"28\" alt=\"\" class=\"wp-image-4706 alignnone size-full\"><\/a> : set a keyframe for all flipbook layers.<\/p>\n<p>Static Frame <a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/StaticFrame.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/StaticFrame.jpg\" width=\"77\" height=\"27\" alt=\"\" class=\"wp-image-4707 alignnone size-full\"><\/a> : this button will key whatever is on the screen as a static layer. Static layers are visible on all frames.<\/p>\n<p>Onion Skin Options <a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/Oniun.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/Oniun.jpg\" width=\"118\" height=\"31\" alt=\"\" class=\"wp-image-4708 alignnone size-full\"><\/a>&nbsp; : from right to left<\/p>\n<p>Enable Onion Skin: this option will enable onion skin, it will let you see through the frames, and compare the keyframe and the in-betweens.<\/p>\n<p>Post Steps: how many post frames should be shown in onion skin.<br>Post Steps: how many pre frames should be shown in onion skin.<br>Alpha\/Transparency: Controls the opacity of frames.<\/p>\n<p>&nbsp;<\/p>\n<p>Key All Mesh <a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/KeyMesh.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/KeyMesh.jpg\" width=\"78\" height=\"27\" alt=\"\" class=\"wp-image-4711 alignnone size-full\"><\/a> : This option is part of the stop motion tool, still very experimental but usable in many cases. <br>This button will key all meshes on the screen, in every frame you can modify, add or remove any mesh.<\/p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<p><a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/2D_Contour.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/2D_Contour.png\" width=\"41\" height=\"41\" alt=\"\" class=\"wp-image-4714 alignnone size-full\"><\/a>&nbsp; Outline : Create a paint effect outline for selected mesh. Right-click for convert paint effect to poly command.<\/p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":491,"featured_media":0,"comment_status":"open","ping_status":"open","template":"","knowledgebase_cat":[142],"class_list":["post-4686","knowledgebase","type-knowledgebase","status-publish","hentry","knowledgebase_cat-2d_section"],"_links":{"self":[{"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/knowledgebase\/4686","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/knowledgebase"}],"about":[{"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/types\/knowledgebase"}],"author":[{"embeddable":true,"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/users\/491"}],"replies":[{"embeddable":true,"href":"https:\/\/cgelementary.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4686"}],"version-history":[{"count":9,"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/knowledgebase\/4686\/revisions"}],"predecessor-version":[{"id":5435,"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/knowledgebase\/4686\/revisions\/5435"}],"wp:attachment":[{"href":"https:\/\/cgelementary.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4686"}],"wp:term":[{"taxonomy":"knowledgebase_cat","embeddable":true,"href":"https:\/\/cgelementary.com\/index.php?rest_route=%2Fwp%2Fv2%2Fknowledgebase_cat&post=4686"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}