{"id":4614,"date":"2024-07-05T14:52:56","date_gmt":"2024-07-05T14:52:56","guid":{"rendered":"https:\/\/cgelementary.com\/?post_type=knowledgebase&#038;p=4614"},"modified":"2024-08-23T19:36:13","modified_gmt":"2024-08-23T19:36:13","slug":"masking-textures","status":"publish","type":"knowledgebase","link":"https:\/\/cgelementary.com\/?knowledgebase=masking-textures","title":{"rendered":"Masking Textures"},"content":{"rendered":"\n<div class=\"wp-block-divi-layout\">[et_pb_section fb_built=&#8221;1&#8243; admin_label=&#8221;section&#8221; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<h4>Masking<\/h4>\n<p>You can mask textures by <strong>Flowmap, Alpha,<\/strong> <strong>Height Map,<\/strong><br \/><strong>or Directional Coverage<\/strong><br \/>To mask a texture, select its handle and then the<br \/>handle of terrain to you want to use its data and<br \/>then right click on\u00a0\u00a0 <a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/MaskTexture.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/MaskTexture.jpg\" width=\"41\" height=\"41\" alt=\"\" class=\"wp-image-4616 alignnone size-full\" \/><\/a> \u00a0\u00a0 button and a menu will<br \/>appear, in the menu you can choose which mask you want to use.<\/p>\n<p><a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/MaskMenu.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/MaskMenu.jpg\" width=\"253\" height=\"227\" alt=\"\" class=\"wp-image-4617 alignnone size-full\" \/><\/a><\/p>\n<p>When you have more than one terrain handle and want to use flow mask the result will look wired because the texture appears on other handles, just select texture handle and the terrain handle and click mask flow map with height map.<\/p>\n<p>A remap menu will open, from there u can set the radius of mask.<\/p>\n<p>If you want to access this ramp again, select the texture handle and double-click on \u00a0<a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/MaskTexture.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/MaskTexture.jpg\" width=\"41\" height=\"41\" alt=\"\" class=\"wp-image-4616 alignnone size-full\" \/><\/a><\/p>\n<p><a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/FlowmapRrmap.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/FlowmapRrmap.jpg\" width=\"415\" height=\"174\" alt=\"\" class=\"wp-image-4620 alignnone size-full\" srcset=\"https:\/\/cgelementary.com\/wp-content\/uploads\/FlowmapRrmap.jpg 415w, https:\/\/cgelementary.com\/wp-content\/uploads\/FlowmapRrmap-300x126.jpg 300w\" sizes=\"auto, (max-width: 415px) 100vw, 415px\" \/><\/a><\/p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<h4>Select and modify texture mask<\/h4>\n<p>To select a mask just select a texture handle and single click<\/p>\n<p>this icon &nbsp; <a href=\"http:\/\/cgelementary.com\/wp-content\/uploads\/MaskTexture.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cgelementary.com\/wp-content\/uploads\/MaskTexture.jpg\" width=\"41\" height=\"41\" alt=\"\" class=\"wp-image-4616 alignnone size-full\"><\/a> &nbsp; and it will show you its attribute.<\/p>\n<p>For heightmap and flow map you will get a Remap Ramp where you can easily select the area of the map that you want to mask.<br>for directional masking you will get snow attribute Threshold, Determines the slope that holds snow.<br>The range is 0 (90 degrees from horizontal) to 1 (0<br>degrees from horizontal)<br>Depth Decay: The rate at which the snow color blends into the surface color. the range is 0 to 10.<br>Thickness : The apparent depth of the snow. Thickness controls the opacity of the snow (deeper snow is more opaque). The range is 0 (transparent) to 1 (opaque).<\/p>[\/et_pb_text][et_pb_image src=&#8221;http:\/\/cgelementary.com\/wp-content\/uploads\/FlowmapRrmap.jpg&#8221; title_text=&#8221;FlowmapRrmap&#8221; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; custom_padding=&#8221;||0px|||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<p><span style=\"color: #3366ff\">Organization Tip:<\/span><br \/>This is just a personal preference, you can actually put texture<br \/>handles anywhere in the scene, but I usually put them on top of<br \/>each other over the mountain that they are covering, it\u2019s a lot<br \/>easier to read them this way.<\/p>\n<p>&nbsp;<\/p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;94%&#8221; custom_padding=&#8221;0px|||||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;http:\/\/cgelementary.com\/wp-content\/uploads\/Texturesample.jpg&#8221; title_text=&#8221;Texturesample&#8221; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":491,"featured_media":0,"comment_status":"open","ping_status":"open","template":"","knowledgebase_cat":[117],"class_list":["post-4614","knowledgebase","type-knowledgebase","status-publish","hentry","knowledgebase_cat-texturing"],"_links":{"self":[{"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/knowledgebase\/4614","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/knowledgebase"}],"about":[{"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/types\/knowledgebase"}],"author":[{"embeddable":true,"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/users\/491"}],"replies":[{"embeddable":true,"href":"https:\/\/cgelementary.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4614"}],"version-history":[{"count":10,"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/knowledgebase\/4614\/revisions"}],"predecessor-version":[{"id":5452,"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/knowledgebase\/4614\/revisions\/5452"}],"wp:attachment":[{"href":"https:\/\/cgelementary.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4614"}],"wp:term":[{"taxonomy":"knowledgebase_cat","embeddable":true,"href":"https:\/\/cgelementary.com\/index.php?rest_route=%2Fwp%2Fv2%2Fknowledgebase_cat&post=4614"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}