{"id":4294,"date":"2023-04-14T14:10:13","date_gmt":"2023-04-14T14:10:13","guid":{"rendered":"https:\/\/cgelementary.com\/?post_type=knowledgebase&#038;p=4294"},"modified":"2024-08-23T19:07:49","modified_gmt":"2024-08-23T19:07:49","slug":"planar-retopo","status":"publish","type":"knowledgebase","link":"https:\/\/cgelementary.com\/?knowledgebase=planar-retopo","title":{"rendered":"Planar Retopo"},"content":{"rendered":"\n<div class=\"wp-block-divi-layout\">[et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<p>The <em>Planar Retopo<\/em> is a one-click retopo tool, it uses your object\u2019s UV to position a plane around your object. It works best with flat or tube-shaped objects. But you can use it on almost every shape as long as it has a proper UV.<\/p>\n<p><span style=\"font-size: x-large\"><strong><\/strong><\/span><\/p>\n<p><span style=\"font-size: x-large\"><strong>How it works:<\/strong><\/span><\/p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<p>When using Planar Retopo the most critical part is the UV of the original mesh.<\/p>\n<p>You should try to unwrap it in a way that <strong>covers almost all the UV Area<\/strong>, similar to a poly plane.<\/p>[\/et_pb_text][et_pb_image src=&#8221;http:\/\/cgelementary.com\/wp-content\/uploads\/planarRetopo.jpg&#8221; title_text=&#8221;planarRetopo&#8221; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<p>As you can see in the above image, it is very important to properly unwrap your mesh and make sure to merge all the UV shells into a single UV island. This will help you avoid seams and stretching in your topology.<\/p>\n<p>But even in the above image if we look at the behind of the object we can find overlapping seems.<\/p>[\/et_pb_text][et_pb_image src=&#8221;http:\/\/cgelementary.com\/wp-content\/uploads\/planarRetopoUV.jpg&#8221; title_text=&#8221;planarRetopoUV&#8221; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<p>So it is also best that you flatten the borders of your UVs, this will help with the seam line that exists on the edge of the plane.<\/p>\n<p>In most cases, you don\u2019t need to use any special tool or technique you can just select UVs on every side and use the scale tool to flatten them.<\/p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; custom_padding=&#8221;0px|||||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<p>After that, you can pin the border UVs and use \u201csmooth\u201d and \u201coptimize\u201d tools to relax the rest of the UVs and have a cleaner seam.<\/p>\n<p>although you can just ignore this part, merge vertices, and use the sculpting tool to relax the seam.<\/p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;http:\/\/cgelementary.com\/wp-content\/uploads\/planarRetopoUVSmoothSculpt.jpg&#8221; title_text=&#8221;planarRetopoUVSmoothSculpt&#8221; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; custom_padding=&#8221;0px|||||&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;]<p>Inside the channel box, you can use the Subdivision attributes of the polyPlane to control the division of your new mesh.<\/p>\n<p>\u00a0The Width and Height attributes don\u2019t do anything here.<\/p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;http:\/\/cgelementary.com\/wp-content\/uploads\/planarRetopo_Subdiv.jpg&#8221; title_text=&#8221;planarRetopo_Subdiv&#8221; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.20.2&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_section]<\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","template":"","knowledgebase_cat":[129],"class_list":["post-4294","knowledgebase","type-knowledgebase","status-publish","hentry","knowledgebase_cat-modeling_tools"],"_links":{"self":[{"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/knowledgebase\/4294","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/knowledgebase"}],"about":[{"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/types\/knowledgebase"}],"author":[{"embeddable":true,"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cgelementary.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4294"}],"version-history":[{"count":6,"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/knowledgebase\/4294\/revisions"}],"predecessor-version":[{"id":5427,"href":"https:\/\/cgelementary.com\/index.php?rest_route=\/wp\/v2\/knowledgebase\/4294\/revisions\/5427"}],"wp:attachment":[{"href":"https:\/\/cgelementary.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4294"}],"wp:term":[{"taxonomy":"knowledgebase_cat","embeddable":true,"href":"https:\/\/cgelementary.com\/index.php?rest_route=%2Fwp%2Fv2%2Fknowledgebase_cat&post=4294"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}