This Page Is Useful For  : 2D Artists, texture Artists, Lighting Artists and VFX artists.

Color Wheel:

it shows the range of color used in this scene.

in the left image the range is between Blue to yellow.

the A in the center is for Analogous. M: Mono. T: triad. C: Complementary.

LUT (lookup table):

I applied some color corrections for some images In this page.

if you use original colors or use my textures (as I won’t apply any color correction in textures) you need to use LUT image to make the scene look exactly like the image.

ISO: 100

Focal Length: 50

F: 5.6

Exposure: 1/50 sec

Weather:  Spring. Complete Cloudy Sky. Drizzling

Hour: 5:20 PM

NOTES:

  • There wasn’t any tree to directly block the sun or sky (maybe some tiny branches).
  • The only light source of the scene was Sky.
  • Sun was completely blocked by clouds, (the whole sky was covered by light gray clouds)
  • There was a soft rain.
  • It is not forest (not a very dens area), it’s a garden some trees are around maybe in 0.5 to 2 meters away.
  • The ground was completely wet which means it was darker than usual.

This Scene is available as Video:

Leaf texture in this scene is available in:

ISO: 100

Focal Length: 34

F: 5.6

Exposure: 1/30 sec

Weather:  Spring. Complete Cloudy Sky. Drizzling

Hour: 5:55 PM

No LUT Available

NOTES:

  • woods are placed in a 50x20cm metal container.
  • The oil was used only for the very startup moment.
  • You can see Red in Color Wheel but don’t use it for the fires, the red part is the Coals and the tiny bit of light they emit at the very bottom of the flames. Consider only Yellow and Orange.
  • You may need to increase saturation or value of these colors as in 3D software like Maya or Houdini you will lower the opacity of the flame to make it look real! in these colors the opacity is already applied and this is the color that you should get after you lowered the opacity.
  • Exposure (shutter speed) plays an important role on these effects so make sure to set it properly.

ISO: 400

Focal Length: 34

F: 5.6

Exposure: 1/640 sec

Weather:  Spring. Complete Cloudy Sky. Drizzling

Hour: 5:55 PM

No LUT Available

NOTES:

  • woods are placed in a 50x20cm metal container.
  • The oil was used only for the very startup moment.
  • You may need to increase saturation or value of these colors as in 3D software like Maya or Houdini you will lower the opacity of the flame to make it look real! in these colors the opacity is already applied and this is the color that you should get after you lowered the opacity.
  • Exposure (shutter speed) plays an important role on these effects so make sure to set it properly.

This Scene is available as Video:

Use video only to see the simulation and movement of fires not the colors as they are not correct.