some unusual work with UE4
you can see its video in my vimeo channel
also those candles where animated and had a very cool realstic flame and had some brightness change and variation which was made the bokeh look super cool
so me and some of my friends gatherd around and decided to make some level with ue3(UDK), i made a temple/church place and this statue was actualy part of it, both model and texture is done in zbrush
My old shader in UDK/ it was pretty good, it has reflection and refraction glossines and also realtime local reflection which was coming from a cube map connected to player.